Game development, Papers Please Wiki
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The development of Papers, Please spanned nine months in 2012–2013. Lucas Pope first announced the name of the game in the developer log on the TIGSource forum on November 14th, 2012. Information on this page is based on the aforementioned log and tweets by Lucas Pope. Thematically, Papers, Please follows the dystopian setting already seen in Pope's earlier games, such as The Republia Times. Papers, Please was written in Haxe and used the OpenFL engine until switching to Unity in 2023. Mobile po
Five Years of Papers, Please - Glory to Arstotzka
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