BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's why you should avoid it. // A thread for newer game developers. / X

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BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
The Evolution from Hyper Casual to Hybrid Casual Games
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
5 Reasons Game Devs Should Start Making Hyper-casual Games
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
Best Hyper Casual Games of First half 2022
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
Why CPI is not that important for hyper-casual, or what metrics we
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
A developer's opinion: Why Hyper Casual games are great for developers
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
TabTale on the state of hyper-casual and how it's found success
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
Hyper Casual Game Developers
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
The Reign of Hyper-Casual Games: A New Era in Mobile Gaming
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
Doing It First: Testing Hyper-Casual Games with Biometrics - Sunday
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
A developer's opinion: Why Hyper Casual games are great for developers
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
How to Leverage Trends and Motivations to Build Better Casual and
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
Hybrid Casual Games: Why It is So Popular at the Moment?
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
Hyper-casual: 167m gaming sessions a year and other stats
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
5 Reasons Game Devs Should Start Making Hyper-casual Games
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
Hyper Casual Games: Mechanics & Costs - Visartech Blog
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