PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.

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Descrição

It is indicated that online game are capable of evoking flow experiences and positive affect, and games of violent or nonviolent type may not arouse players’ aggression. The authors conducted two studies to explore online game players’ flow experiences and positive affect. Our findings indicated that online game are capable of evoking flow experiences and positive affect, and games of violent or nonviolent type may not arouse players’ aggression. The players could be placed into four flow conditions: flow, boredom, anxiety, and apathy, as determined by level of perceived challenges and skills. The majority of players entered the flow condition when playing violent or non-violent online game. The path analysis results suggested that violent online games may have a significant but indirect effect on positive affect via flow experience mediation.
PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.
PDF) Psychological Motives and Online Games Addiction: ATest of Flow Theory and Humanistic Needs Theory for Taiwanese Adolescents
PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.
PDF) Psychological Motives and Online Games Addiction: ATest of Flow Theory and Humanistic Needs Theory for Taiwanese Adolescents
PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.
PDF) Psychological Motives and Online Games Addiction: ATest of Flow Theory and Humanistic Needs Theory for Taiwanese Adolescents
PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.
Frontiers Exploring Gameful Motivation of Autonomous Learners
PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.
Frontiers The Effect of Digital Game-Based Learning on Learning Motivation and Performance Under Social Cognitive Theory and Entrepreneurial Thinking
PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.
Exploring online game players flow experience and positive affect
PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.
The effect of games and simulations on higher education: a systematic literature review, International Journal of Educational Technology in Higher Education
PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.
Frontiers Brain–Heart Interaction and the Experience of Flow While Playing a Video Game
PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.
Investigating associations between physical activity, stress experience, and affective wellbeing during an examination period using experience sampling and accelerometry
PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.
Learning from Video Games (and Everything Else)
PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.
Relationship Between Gaming Disorder, Self-Compensation Motivation, Game Flow, Time Spent Gaming, and Fear of Missing Out Among a Sample of Chinese University Students: A Network Analysis - Frontiers
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