A Link to the Past managed to do something that a lot of games are still struggling with.
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I recently finished playing A Link to the Past, and two things caught my attention. The first one is how similar it was to Ocarina of Time in terms of structure (OoT being the only Zelda game I'd played). An open-ish world(s) with a number of secrets and dungeons. In a way it shouldn't be
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A Link to the Past managed to do something that a lot of games are still struggling with.
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