Why Funny Paw used Unity to make a 3D anime game for mobile
Por um escritor misterioso
Descrição
Learn how Unity’s extensible engine helped Funny Paw achieve anime-style emotions in 3D CGI for the heavy-hitting mobile game The Seven Deadly Sins: Grand Cross.
![Why Funny Paw used Unity to make a 3D anime game for mobile](https://preview.redd.it/heres-some-of-the-dialogues-ive-written-for-my-npcs-v0-kw7po8wsd06c1.png?width=640&crop=smart&auto=webp&s=714aa0a8aec26eee82b908981b837011ef0cd5c9)
Here's some of the dialogues I've written for my NPCs : r/Unity3D
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